how to draw a 3d box with lid

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3D tools are independent of the Perspective Grid tools and 3D objects are treated similar whatsoever other object in perspective.

Create 3D objects

3D effects enable you to create three-dimensional (3D) objects from two-dimensional (2d) artwork. You tin can control the appearance of 3D objects with lighting, shading, rotation, and other backdrop. Yous can also map artwork onto each surface of a 3D object.

There are two ways to create a 3D object: by extruding or revolving. In improver, you can too rotate a 2d or 3D object in three dimensions. To utilize or change 3D furnishings for an existing 3D object, select the object and then double-click the result in the Appearance console.

3D objects may display anti-aliasing artifacts on screen, merely these artifacts won't print or appear in artwork optimized for the web.

For a video about working with 3D objects in Illustrator, run across Moving into the globe of 3D.

Create a 3D object by extruding

Extruding extends a 2D object along the object'southward z axis to add depth to the object. For case, if yous extrude a 2nd ellipse, it becomes a cylinder.

The object's axis e'er lies perpendicular to the object'southward forepart surface and moves relative to the object if the object is rotated in the 3D Options dialog box.

Extruding an object
Extruding an object
  1. Click Effect > 3D(Archetype) > Extrude & Bevel (Archetype).

  2. Click More than Options to view the consummate listing of options, or Fewer Options to hibernate the extra options.

  3. Select Preview to preview the effect in the document window.

  4. Position

    Sets how the object is rotated and the perspective from which you view it. (See Set 3D rotation position options.)

    Extrude & Bevel

    Determines the object'south depth and the extent of whatsoever bevel added to or cut from information technology. (Encounter Extrude & Bevel options.)

    Surface

    Creates a broad multifariousness of surfaces, from deadening and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic. (See Surface shading options.)

    Lighting

    Adds one or more lights, varies the lite intensity, changes the object's shading color, and moves lights around the object, for dramatic effects. (See Lighting options.)

    Map

    Maps artwork onto the surfaces of a 3D object. (See Map artwork to a 3D object.)

  5. Extruding an object
    Extruded object without a beveled edge (left) compared to object with Bevel Extent In (heart) and with Bevel Extent Out (right)

Create a 3D object by revolving

Revolving sweeps a path or profile in a circular direction effectually the global y axis (revolve axis) to create a 3D object. Because the revolve axis is vertically fixed, the open or closed path that you lot revolve typically needs to depict half of the desired 3D object'southward profile in a vertical and front end-facing position; you can then rotate the 3D object'southward position in the effect's dialog box.

Revolving an object
Revolving an object
  1. Applying the 3D Circumduct effect to i or more than objects simultaneously revolves each object around its ain centrality. Each object resides in its own 3D space and tin can't intersect other 3D objects. Applying the Revolve outcome to a targeted group or layer, on the other hand, revolves the objects around a single centrality.

    Revolving a filled path with no stroke is much faster than revolving a stroked path.

  2. Click Result > 3D(Classic) > Revolve (Classic).

  3. Select Preview to preview the issue in the certificate window.

  4. Click More than Options to view the consummate list of options, or Fewer Options to hide the extra options.

    Position

    Sets how the object is rotated and the perspective from which you view information technology. (See Set 3D rotation position options.)

    Circumduct

    Determines how to sweep the path effectually the object to turn it into three dimensions. (Meet Revolve options.)

    Surface

    Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that await like plastic. (See Surface shading options.)

    Lighting

    Adds i or more lights, varies the lite intensity, changes the object'southward shading color, and moves lights around the object, for dramatic furnishings. (See Lighting options.)

    Map

    Maps artwork onto the surfaces of a 3D object. (Encounter Map artwork to a 3D object.)

Set options

Set 3D rotation position options

    • Select a preset position from the Position menu.

    • For unconstrained rotation, elevate a rail cube face. The front of the object is represented by the track cube'southward blue face, the object'southward top and lesser faces are light gray, the sides are medium gray, and the back confront is nighttime gray.

    • To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y centrality) or vertically (global x axis). To rotate the object around the global z axis, drag in the bluish band that surrounds the track cube.

    • To constrain the rotation around an object axis, drag an edge on the track cube. The pointer changes to a double-sided arrow, and the cube border changes colour to identify the axis effectually which the object will rotate. Ruby edges stand for the object's x centrality, greenish edges represent the object's y centrality, and blue edges represent the object's z axis.

    • Enter values between –180 and 180 in the horizontal (x) axis, vertical (y) axis, and depth (z) axis text boxes.

    • To arrange the perspective, enter a value between 0 and 160 in the Perspective text box. A smaller angle is similar to a telephoto camera lens; a larger lens angle is like to a wide-angle camera lens.

A lens bending that is higher than 150 may result in objects extending across your point of view and appearing distorted. Also, go along in mind that there are object x, y, and z axes and global x, y, and z axes. Object axes remain relative to an object's position in its 3D space. Global axes remain fixed relative to the figurer screen; the ten centrality lies horizontally, the y axis lies vertically, and the z axis lies perpendicular to the calculator screen.

Object axes
Object axes (in blackness) move with the object; global axes (in grey) are fixed.

Extrude & Bevel options

Extrude Depth

Sets the depth of the object, using a value between 0 and 2000.

Cap

Specifies whether the object appears solid (Circumduct Cap On) or hollow (Revolve Cap Off).

Bevel

Applies the type of askew edge y'all cull along the depth (z axis) of the object.

Elevation

Sets the meridian betwixt ane and 100. Bevel heights that are besides large for an object may cause the object to cocky-intersect and produce unexpected results.

Bevel Extent Out

Adds the bevel to the object'southward original shape.

Bevel Extent In

Carves the bevel out of the object'due south original shape.

Extruded object with cap
Extruded object with cap (peak left) compared to no cap (meridian right); object without a beveled edge (lesser left) compared to object with a beveled edge (bottom correct)

Circumduct options

Bending

Sets the number of degrees to circumduct the path, between 0 and 360.

Cap

Specifies whether the object appears solid (Revolve Cap On) or hollow (Revolve Cap Off).

Offset

Adds distance between the revolve centrality and the path, to create a ring-shaped object, for instance. You lot can enter a value betwixt 0 and thousand.

From

Sets the axis around which the object revolves, either the Left Edge or Correct Edge.

Surface shading options

Surface

Lets you choose options for the shading surfaces:

Wireframe

Outlines the contours of the object'due south geometry and makes each surface transparent.

No Shading

Adds no new surface backdrop to the object. The 3D object has the same colour equally the original second object.

Diffuse Shading

Makes the object reflect lite in a soft, diffuse pattern.

Plastic Shading

Makes the object reflect calorie-free as if it were made of a shiny, loftier-gloss material.

note: Depending on what option y'all choose, dissimilar lighting options are available. If the object only uses the 3D Rotate effect, the just Surface choices available are Diffuse Shading or No Shading.

Light Intensity

Controls the light intensity between 0% and 100%.

Ambient Light

Controls the global lighting, which changes the brightness of all the object's surfaces uniformly. Enter a value between 0% and 100%.

Highlight Intensity

Controls how much the object reflects low-cal, with values ranging from 0% to 100%. Lower values produce a matte surface, and higher values create a shinier-looking surface.

Highlight Size

Controls the size of the highlight from large (100%) to minor (0%).

Blend Steps

Controls how smoothly the shading appears beyond the object's surfaces. Enter a value betwixt one and 256. Higher numbers produce smoother shades and more paths than lower numbers.

Draw Subconscious Faces

Displays the object's hidden backfaces. The backfaces are visible if the object is transparent, or if the object is expanded then pulled apart.

Note: If your object has transparency and you lot desire the subconscious backfaces to display through the transparent front faces, apply the Object > Group command to the object before you use the 3D effect.

Preserve Spot Color (Extrude & Bevel outcome, Revolve effect, and Rotate event)

Lets you preserve spot colors in the object. Spot colors can't be preserved if y'all chose Custom for the Shading Color option.

Examples of different surface shading choices
Examples of different surface shading choices

A. WireframeB. No shadingC. Diffuse shadingD. Plastic shading

Lighting options

Light

Defines where the light is. Drag the light to where you want it on the sphere.

Move Light Back button

Moves the selected low-cal behind the object.

Move Low-cal Front push

Moves the selected light in forepart of the object.

New Light button

Adds a lite. By default, new lights announced in the front heart of the sphere.

Delete Light button

Deletes the selected lite.

notation: By default, 3D Effects assigns one light to an object. You lot can add and delete lights, only the object must always have at least ane lite.

Low-cal Intensity

Changes the selected light's intensity betwixt 0% and 100%.

Shading Color

Controls the object's shading colour, depending on the command you choose:

None

Adds no colour to the shading.

Custom

Lets you choose a custom color. If you choose this option, click the Shade Color box to select a colour in the Color Picker. Spot colors are changed to process colors.

Black Overprint

Avoids procedure colors if y'all're using a spot color workflow. The object is shaded by overprinting shades of black on superlative of the object's fill up colour. To view the shading, choose View >Overprint Preview.

Preserve Spot Color

Lets you preserve spot colors in the object. Spot colors tin can't be preserved if you chose Custom for the Shading Colour option.

Lighting Sphere
Lighting Sphere

A. Selected light in frontB. Move selected low-cal to dorsum or front buttonC. New light buttonD. Delete light button

Add together a custom bevel path

  1. Open up the Bevels.ai file, which is located in the Adobe Illustrator [version]\Support Files\Required\Resources\en_US\ folder (Windows) or Adobe Illustrator [version]\Required\Resource\en_US binder ((Mac Bone).

  2. Create a single open path in the Bevels.ai file.

  3. Choose Window > Symbols, and do i of the following to make the path a symbol:

    • Drag the path to the Symbols panel.

    • With the path selected, click the New Symbol button in the Symbols panel or click New Symbol from the console menu.

  4. To rename the symbol, double-click the symbol in the Symbols panel, enter a name in the Symbol Options dialog box, and clickOK.

  5. ClickFile > Relieve. If the Save option doesn't work, clickFile > Save As to save the file as a local copy to the figurer. Rename the file and move information technology dorsum to the original location: Adobe Illustrator [version]\Back up Files\Required\Resources\en_US\ folder (Windows) or Adobe Illustrator [version]\Required\Resources\en_US folder ((Mac Bone). The existing file in the original destination is replaced.

  6. Quit Illustrator and relaunch the application.

    The Bevel menu in the 3D Extrude & Bevel Options dialog box lists the bevel.

  7. To apply the custom bevel, practise ane of the post-obit:

    • To employ the bevel to an extruded 3D object, select the 3D object, and double-click the 3D Extrude & Bevel effect in the Appearance console. In the 3D Extrude & Bevel Options dialog box, choose the bevel from the Bevel menu.

    • To apply the custom bevel to 2D artwork, select the 2D object, and cull Effect > 3D > Extrude & Bevel. In the 3D Extrude & Bevel Options dialog box, choose the custom bevel from the Bevel bill of fare.

Rotate an object in three dimensions

  1. Choose Effect > 3D(Archetype) > Rotate (Archetype).

  2. Select Preview to preview the effect in the certificate window.

  3. Click More Options to view the consummate listing of options, or Fewer Options to hide the actress options.

  4. Position

    Sets how the object is rotated and the perspective from which you view it. (See Ready 3D rotation position options.)

    Surface

    Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic. (See Surface shading options.)

Map artwork to a 3D object

Every 3D object is composed of multiple surfaces. For example, an extruded square becomes a cube that is made of six surfaces: the front and back faces, and the 4 side faces. Y'all can map 2D artwork to each surface on a 3D object. For example, you might want to map a characterization or text onto a bottle-shaped object or simply add different textures to each side of an object.

3D object with artwork mapped to each side
3D object with artwork mapped to each side

A. Symbol artworkB. Symbol artworkC. A and B mapped to 3D object

You tin can only map 2d artwork that'south stored in the Symbols panel to a 3D object. Symbols tin be any Illustrator art object, including paths, compound paths, text, raster images, mesh objects, and groups of objects.

When mapping 3D objects, consider the following:

  • Because the Map Art feature uses symbols for mapping, yous can edit a symbol instance and and then automatically update all surfaces that are mapped with information technology.

  • You lot can collaborate with the symbol in the Map Art dialog box with normal bounding box controls to movement, calibration, or rotate the object.

  • The 3D effect remembers each mapped surface on an object every bit a number. If you edit the 3D object or apply the same effect to a new object, in that location may be fewer or more sides than the original. If there are fewer surfaces than the number of surfaces defined for the original mapping, the actress artwork volition be ignored.

  • Because a symbol's position is relative to the heart of an object surface, if the geometry of the surface changes, so the symbol will be remapped relative to the new heart of the object.

  • Yous can map artwork to objects that use the Extrude & Bevel or Revolve effect, but you can't map artwork to objects that only utilize the Rotate effect.

  1. In the Appearance panel, double-click the 3D Extrude & Bevel or 3D Circumduct effect.

  2. Choose the artwork to map to the selected surface from the Symbol pop‑up menu.

  3. A calorie-free gray color mark appears on the surfaces that are currently visible. A dark gray colour mark appears on the surfaces that are hidden by the object'south current position. When a surface is selected in the dialog box, the selected surface is outlined in red in the document window.

    • To move the symbol, position the pointer inside the bounding box and elevate; to scale, drag a side or corner handle; to rotate, drag outside and near a bounding box handle.

    • To make the mapped artwork fit to the boundaries of the selected surface, click Calibration To Fit.

    • To remove artwork from a unmarried surface, select the surface using the Surface options, and so either clickNone from the Symbol card or click Clear.

    • To remove all maps from all of the 3D object's surfaces, click Clear All.

    • To shade and apply the object'south lighting to the mapped artwork, select Shade Artwork.

    • To bear witness but the artwork map, not the geometry of a 3D object, select Invisible Geometry. This is useful when you want to use the 3D mapping feature equally a iii-dimensional warping tool. For example, you could apply this option to map text to the side of an extruded wavy line, so that the text appears warped as if on a flag.

    • To preview the upshot, select Preview.

  4. ClickOK in the Map Artwork dialog box.

    3D tools are independent of Illustrator'south Perspective Grid tools. 3D objects are treated like any other fine art when placed in Perspective Grid.

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Source: https://helpx.adobe.com/illustrator/using/creating-3d-objects.html

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